![stardew valley linux trashcan convo stardew valley linux trashcan convo](https://i.ytimg.com/vi/XnU5m34EjHw/hqdefault.jpg)
- #STARDEW VALLEY LINUX TRASHCAN CONVO MOVIE#
- #STARDEW VALLEY LINUX TRASHCAN CONVO SOFTWARE#
- #STARDEW VALLEY LINUX TRASHCAN CONVO TV#
Using machine learning to efficeintly adapt to that kind of bullshit trends would be something to see but I'd say we have no chance of seeing that happen until we reach a time when quantum computing and full-fledged AIs take over this kind of prediction. One week it might be the way to go to jump like a lunatic in Call of Duty, but then players adapt to it and become proficient in headshotting jumping people, hence a more defensive attitude is taken. It's easily observable in the so-called "meta" discourse for games such as Starcraft, where certain behaviour patterns go out of fashion and new patterns emerge. Gaming behavior patterns are ridiculous for prediction especially since one of the core ideas of gaming is adaptation. On a sidenote, if it did work, it would be a marvel of a technical achievement. But in gaming, when you want to jump, shoot or do something, you expect it to work 100% of the time and it makes the experience ruined when it doesn't. Well yes, a user won't even notice if Google Search throws up couple percent of weird results, or if Google Ads mistargets something.
#STARDEW VALLEY LINUX TRASHCAN CONVO SOFTWARE#
If this was a real idea and not a PR red herring, it was likely made by an engineer who has no clue about the broad domain of gaming and the typical use cases of gaming software and who simply transcribes solutions he knows from other domains. The "negative latency" solution mentioned by a "Google engineer" is from a technical POV pure bullshit and even if their predictive solution went 95% correct after facing insurmountable cost and effort invested into R&D, that 5% where it's wrong would still be a hurdle pissing lots of people off. They're not going to solve the latency issues in the next decade or two, and even then I'd wager that you'd still need appropriate hardware and be constrained by your physical location in order to have an acceptable experience playing streamed FPS or RTS games. are not irrelevant, just slightly less important. And despite the proliferation of games where controller response is less or not relevant (mobile and casual, for example), the entire AAA industry is reliant upon fast response time for controls, with the exception of some games like turn-based RPGs or strategy games (or, perhaps, a game like Stardew Valley). It's a major - if not THE major - characteristic of how you enjoy a game. The response time between a person hitting a button and then the requested action being taken is a not a minor detail that only hardcore gamer nerds will care about. It's a simple fact that video games are an interactive medium and the quality of that interaction is a huge part of the experience.
#STARDEW VALLEY LINUX TRASHCAN CONVO TV#
The data, latency, bandwidth, and server requirements are all orders of magnitude lower for streaming music and TV than a game.
#STARDEW VALLEY LINUX TRASHCAN CONVO MOVIE#
Streaming a movie or a song is fucking child's play compared to streaming a video game. This is the key difference that (imo) everyone is missing.